2016 Serious Play Conference

2016 Serious Play Conference

2016 Serious Play Conference
Tuesday-Thursday, July 26-28
University of North Carolina at Chapel Hill
  • Sessions will cover advances that have been made in all serious games markets – corporate, healthcare, education, visitor centers, government/military
  • Major themes: value of games to develop creativity, critical thinking; how to use learning outcomes; analytics support; games as a diversity education tool
  • New this year: multiple interactive sessions, workshops; opps for participation learning; master class for those who want a fast start
Visit www.seriousplayconf.com for more information (note: our url is new)

Submissions Due May 1 for the
International Serious Play Awards

Entries for the International Serious Play Awards, a program honoring outstanding mobile and browser games or simulations designed for training or other educational applications, are due May 1, 2016.  Any K-12, higher or vocational ed; corporate, government/military, healthcare or museum game launched after August 1, 2015 is eligible.

Universities may also submit student games, due May 15, 2016.
Entrants must provide access to the game for up to five judges. Winners will be showcased during the 2016 Serious Play Conference. To submit a game, go here:  http://www.seriousplayconf.com/awards/
Opportunity to Promote Your Company Services, Products
The serious games industry has a new global news site, the first international medium authored by journalists dedicated to covering serious games– seriousgamesindustry.com.

Updated daily, the site covers worldwide news, interviews and case studies of companies using serious games for training and education and has started a directory of products as well as a calendar of upcoming conferences.  You can sign up for a free weekly digest of industry news at the site.

Launched at the end of 2014, the site is edited by journalist, Ronnie Dungan, who brings more than 25 years’ B2B editorial and publishing experience to the venture, including positions with MCV, a leading European media covering video games, and its predecessor, CTW.

seriousgamesindustry.com is looking for content – product and company news, case histories and contributed articles.

«The site is very much in its infancy so we need content, engagement and dialogue from professionals in the industry,» Dungan said. «Our goal is to create something valuable to both providers and clients.»

Send press releases to editorial@seriousgamesindustry.com or just pop editors an email introducing yourself and your company.

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Acerca de Diego Sobrino

Profesor de Geografía e Historia. Blogger. Didáctica de las Ciencias Sociales. TIC. Comunity Manager. Socialmedia. SEO. RRSS. Creador de http://clioenred.com @dsobrino @CLIOENRED
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